[1]
P. Mabeta, P. Bipath, M. Louw, and J. Hugo, “Impact of gamification on brain activity and learner performance: an in class concurrent measurement ”, Int J Innov Educ Res, vol. 8, no. 1, pp. 135–140, Jan. 2020, doi: 10.31686/ijier.vol8.iss1.2131.