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Using blockchain technology for implementation of an android graphics simulation application

Authors
  • Paulo Oliveira Siqueira Júnior

    Universidade Paulista UNIP, Brazil

    Author

  • Ítalo Rodrigo Soares Silva

    Universidade Paulista UNIP, Brazil

    Author

  • Ricardo Silva Parente

    Universidade Paulista UNIP, Brazil

    Author

  • Jorge de Almeida Brito Júnior

    Galileo Institute of Technology and Education of the Amazon, Brazil

    Author

  • Alyson de Jesus dos Santos

    Galileo Institute of Technology and Education of the Amazon, Brazil

    Author

  • Manoel Henrique Reis Nascimento

    Galileo Institute of Technology and Education of the Amazon, Brazil

    Author

Keywords:
Array, Array, Array
Abstract

The Blockchain technology can be used for many purposes on the web, the main one being the financial branch, having in mind the present article clearly presents the technology concepts behind Bitcoin called Blockchain and is shown throughout the work to implementation of a mobile application developed in the Android platform, where it makes use of blockchain to simulate the operation of its own, being a practical guide to blockchain, can be used to teach technology to lay visually, the tool uses principles such as hash function, chain of blocks, consensus algorithm among others that are linked to the technology of crypto coins

Author Biographies
  1. Paulo Oliveira Siqueira Júnior, Universidade Paulista UNIP, Brazil

    Student

    Computer Science Course Manaus-AM

  2. Ítalo Rodrigo Soares Silva, Universidade Paulista UNIP, Brazil

    Student

    Computer Science Course Manaus-AM

  3. Ricardo Silva Parente, Universidade Paulista UNIP, Brazil

    Student
    Computer Science Course Manaus-AM

  4. Jorge de Almeida Brito Júnior, Galileo Institute of Technology and Education of the Amazon, Brazil

    Research department

  5. Alyson de Jesus dos Santos, Galileo Institute of Technology and Education of the Amazon, Brazil

    Research department

  6. Manoel Henrique Reis Nascimento, Galileo Institute of Technology and Education of the Amazon, Brazil

    Research department

References
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Published
2019-06-01
Section
Journal Articles
License

Copyright (c) 2019 Paulo Oliveira Siqueira Júnior, Ítalo Rodrigo Soares Silva, Ricardo Silva Parente, Jorge de Almeida Brito Júnior, Alyson de Jesus dos Santos, Manoel Henrique Reis Nascimento

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How to Cite

Siqueira Júnior, P. O., Soares Silva, Ítalo R., Silva Parente, R., Brito Júnior, J. de A., dos Santos, A. de J., & Reis Nascimento, M. H. (2019). Using blockchain technology for implementation of an android graphics simulation application. International Journal for Innovation Education and Research, 7(6), 105-118. https://doi.org/10.31686/ijier.vol7.iss6.1558