Using blockchain technology for implementation of an android graphics simulation application

Authors

  • Paulo Oliveira Siqueira Júnior Universidade Paulista UNIP, Brazil Author
    • Ítalo Rodrigo Soares Silva Universidade Paulista UNIP, Brazil Author
      • Ricardo Silva Parente Universidade Paulista UNIP, Brazil Author
        • Jorge de Almeida Brito Júnior Galileo Institute of Technology and Education of the Amazon, Brazil Author
          • Alyson de Jesus dos Santos Galileo Institute of Technology and Education of the Amazon, Brazil Author
            • Manoel Henrique Reis Nascimento Galileo Institute of Technology and Education of the Amazon, Brazil Author

              DOI:

              https://doi.org/10.31686/ijier.vol7.iss6.1558

              Keywords:

              Blockchain, Consensus Algorithm, Bitcoin

              Abstract

              The Blockchain technology can be used for many purposes on the web, the main one being the financial branch, having in mind the present article clearly presents the technology concepts behind Bitcoin called Blockchain and is shown throughout the work to implementation of a mobile application developed in the Android platform, where it makes use of blockchain to simulate the operation of its own, being a practical guide to blockchain, can be used to teach technology to lay visually, the tool uses principles such as hash function, chain of blocks, consensus algorithm among others that are linked to the technology of crypto coins

              Author Biographies

              • Paulo Oliveira Siqueira Júnior, Universidade Paulista UNIP, Brazil

                Student

                Computer Science Course Manaus-AM

              • Ítalo Rodrigo Soares Silva, Universidade Paulista UNIP, Brazil

                Student

                Computer Science Course Manaus-AM

              • Ricardo Silva Parente, Universidade Paulista UNIP, Brazil

                Student
                Computer Science Course Manaus-AM

              • Jorge de Almeida Brito Júnior, Galileo Institute of Technology and Education of the Amazon, Brazil

                Research department

              • Alyson de Jesus dos Santos, Galileo Institute of Technology and Education of the Amazon, Brazil

                Research department

              • Manoel Henrique Reis Nascimento, Galileo Institute of Technology and Education of the Amazon, Brazil

                Research department

              Downloads

              Published

              2019-06-01

              How to Cite

              Siqueira Júnior, P. O., Soares Silva, Í. R., Silva Parente, R., Brito Júnior, J. de A., dos Santos, A. de J., & Reis Nascimento, M. H. (2019). Using blockchain technology for implementation of an android graphics simulation application. International Journal for Innovation Education and Research, 7(6), 105-118. https://doi.org/10.31686/ijier.vol7.iss6.1558