A technique for interrater reliability evaluation of a mobile game aimed for executive functions stimulation
DOI:
https://doi.org/10.31686/ijier.vol7.iss5.1518Keywords:
Executive Functions, Inhibitory Control, Game Evaluation, Cognitive Stimulation, Digital GamesAbstract
This work presents an interrater reliability evaluation of a mobile game aimed for the executive function’s stimulation, specifically the inhibitory control. The educational Exergame “The Incredible Adventures of Apollo & Rosetta in the Space” was presented in a previous piece of work, which showed the development of the game and its application in a researching intervention with children, in the 6 to 10 age-group, in a school environment. Subsequently, the game had its code reworked for being able to be used across different platforms, hence culminating in the present work. The methodology in this paper consists in a mixed qualitative-quantitative evaluation through questionnaires with four domain professionals experienced in the executive functions field. The statistical measurement used was based on the Kappa coefficient and average percentage among the judges. As the results indicate, there was a substantial agreement (k=0,659; P-value=0,000) between the raters, as well as a high percentage of agreement in general on the mobile game’s capability of Executive Functions stimulation for children.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2019 Bernardo Cerqueira, Debora Nice Ferrari Barbosa, João Mossmann, Jorge Barbosa

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
Copyrights for articles published in IJIER journals are retained by the authors, with first publication rights granted to the journal. The journal/publisher is not responsible for subsequent uses of the work. It is the author's responsibility to bring an infringement action if so desired by the author for more visit Copyright & License.