Educational Games in the Construction of Knowledge in Programming Logic 107 69
DOI:
https://doi.org/10.31686/ijier.vol7.iss2.1324Keywords:
Programming Logic, Algorithms, Educational GamesAbstract
This paper presents results of an “action research” developed in the subject of Programming Logic. The proposal of a pedagogical intervention occurred after teacher reports on the difficulties in the teaching-learning process of the discipline. The research allowed identifying and analyzing the main difficulties, as well as the progress after the intervention. Based on the Historical-Cultural Theory of Lev Semenovich Vygotsky, and considering the mediating elements, Zone of Proximal Development and social environment, backed the hypothesis that a methodological process, involving an educational game in the representation of algorithms constitutes a tool for the discipline.
Downloads
Published
Issue
Section
License
Copyright (c) 2019 Dauster Souza Pereira, Francisco Euder dos Santos, José Valdeni de Lima

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
Copyrights for articles published in IJIER journals are retained by the authors, with first publication rights granted to the journal. The journal/publisher is not responsible for subsequent uses of the work. It is the author's responsibility to bring an infringement action if so desired by the author for more visit Copyright & License.
