Educational Games in the Construction of Knowledge in Programming Logic 107 69

Authors

  • Dauster Souza Pereira UFRGS Author
    • Francisco Euder dos Santos Federal University of Rio Grande do Sul, Brazil Author
      • José Valdeni de Lima Federal University of Rio Grande do Sul, Brazil Author

        DOI:

        https://doi.org/10.31686/ijier.vol7.iss2.1324

        Keywords:

        Programming Logic, Algorithms, Educational Games

        Abstract

        This paper presents results of an “action research” developed in the subject of Programming Logic. The proposal of a pedagogical intervention occurred after teacher reports on the difficulties in the teaching-learning process of the discipline. The research allowed identifying and analyzing the main difficulties, as well as the progress after the intervention. Based on the Historical-Cultural Theory of Lev Semenovich Vygotsky, and considering the mediating elements, Zone of Proximal Development and social environment, backed the hypothesis that a methodological process, involving an educational game in the representation of algorithms constitutes a tool for the discipline.

        Author Biographies

        • Dauster Souza Pereira, UFRGS

          PhD Student in Technology in Education

        • Francisco Euder dos Santos, Federal University of Rio Grande do Sul, Brazil

          PhD Student in Technology in Education

        • José Valdeni de Lima, Federal University of Rio Grande do Sul, Brazil

          PhD in Computer Science

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        Published

        2019-02-01

        How to Cite

        Pereira, D. S., Santos, F. E. dos, & Lima, J. V. de. (2019). Educational Games in the Construction of Knowledge in Programming Logic. International Journal for Innovation Education and Research, 7(2), 82-91. https://doi.org/10.31686/ijier.vol7.iss2.1324