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Educational Games in the Construction of Knowledge in Programming Logic

Authors
  • Dauster Souza Pereira

    UFRGS

    Author

  • Francisco Euder dos Santos

    Federal University of Rio Grande do Sul, Brazil

    Author

  • José Valdeni de Lima

    Federal University of Rio Grande do Sul, Brazil

    Author

Keywords:
Array, Array, Array
Abstract

This paper presents results of an “action research” developed in the subject of Programming Logic. The proposal of a pedagogical intervention occurred after teacher reports on the difficulties in the teaching-learning process of the discipline. The research allowed identifying and analyzing the main difficulties, as well as the progress after the intervention. Based on the Historical-Cultural Theory of Lev Semenovich Vygotsky, and considering the mediating elements, Zone of Proximal Development and social environment, backed the hypothesis that a methodological process, involving an educational game in the representation of algorithms constitutes a tool for the discipline.

Author Biographies
  1. Dauster Souza Pereira, UFRGS

    PhD Student in Technology in Education

  2. Francisco Euder dos Santos, Federal University of Rio Grande do Sul, Brazil

    PhD Student in Technology in Education

  3. José Valdeni de Lima, Federal University of Rio Grande do Sul, Brazil

    PhD in Computer Science

References
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Published
2019-02-01
Section
Journal Articles
License

Copyright (c) 2019 Dauster Souza Pereira, Francisco Euder dos Santos, José Valdeni de Lima

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How to Cite

Pereira, D. S., Santos, F. E. dos, & Lima, J. V. de. (2019). Educational Games in the Construction of Knowledge in Programming Logic. International Journal for Innovation Education and Research, 7(2), 82-91. https://doi.org/10.31686/ijier.vol7.iss2.1324