A Collaborative System Architecture for Developing Digital Electronic Games 94 69

Authors

  • Filipe Raulino Universidade Federal do Rio Grande do Norte, Brazil Author
    • Dos Santos Universidade Federal do Rio Grande do Norte Natal (RN), Brazil Author
      • Rodrigues Santos da Silva Universidade Federal Rural do Semi-Árido, Brazil Author
        • Burlamaqui Universidade Federal do Rio Grande do Norte, Brazil Author

          DOI:

          https://doi.org/10.31686/ijier.vol7.iss2.1334

          Keywords:

          Collaborative systems, educational games

          Abstract

          Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation.



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          Published

          2019-02-01

          How to Cite

          Raulino, F., Martins, R., Burlamaqui, A. A., & Medeiros Filgueira, A. (2019). A Collaborative System Architecture for Developing Digital Electronic Games. International Journal for Innovation Education and Research, 7(2), 154-166. https://doi.org/10.31686/ijier.vol7.iss2.1334